![]() Looking to the north, you’ll find a large gate that’s locked with a strange indentation for a Hexagonal Emblem - and it’s blocking the way back towards the Church, so finding the emblem is your next task. He also has a Blue Request Note posted just next to him for Pest Control - an extremely easy task to kill a few rats scurrying around the Abandoned Factory you just came from, and since it awards 3 more Spinel, it’s highly recommended you stop and complete the task.īefore heading off, be sure to grab the File - Merchant Tip: Get Rich Quick!, as well as the Rifle Ammo by the Typewriter, and save your progress (plus you can put some weapons or first aid spray in storage if you’re feeling cramped). If you can’t afford it all now, you’ll be coming back this way after making a bit more money, so don’t worry too much. How much things you want to sell and what you buy with your money is largely up to you, but we recommend selling the Hunter’s Lodge Key you don’t need anymore, and any treasure you’ve picked up (note that putting the same color gem in will actually give you a slightly higher sell bonus than one of each color, if you’ve stockpiled the right gems).ĭepending on how much money you’ve amassed, we recommend at least repairing your Combat Knife, and buying Attache Case Upgrade, plus the Rifle + Scope while the scope is free. The major new items he sells in this chapter are as follows: These can’t be sold for money though, and instead he will let you trade them in for unique rewards that can’t be bought otherwise. He has also left out special requests like the one by the Farm in Chapter 1, and completing these requests will award you Spinel gems from him. The Merchant will offer special discounts and promotional sales that vary by chapter, meaning you may not get the same deal if you don’t buy an item on sale during the current chapter. ![]() ![]() If you’ve played the classic Resident Evil 4, there are a few changes to make note of. ![]() This is the Merchant, and he’s here to outfit you with everything you’ll need to take down your enemies. To exit, unlock the door by the wheel, and note the locked drawer before you leave.Īs you do, a mysterious man in a coat will unlock the far exit and bid you come and speak to him. Here you’ll be able to pick up all your missing gear (Leon will swap out the knives and gear you picked up in case your inventory was full, so you’ll have to pick them up again). Keep turning the crank to open up the far door you passed earlier, and then quickly sprint back down the previous room and vault the wall to reach the door before it closes, and crouch under. Past the enemy is another room with a large exit door to the left, but first you should direct your attention to the right where your gear is located just past a small door with a crank wheel. If you move fast, you can vault over the low wall while crouched to sneak up and take him out, or you can try engaging him head on and parry his charging attack with his pitchfork - it’s your call. In the next room, you should spot a Villager stalking up and down a hall with a broken wall. If you get it right, you can rush forward and kick him, but if not, you’ll just block him, but you can continue trying until you get it right. Let him come to you and make a swing with his axe, and lift up your knife at the last moment. Outside is another Ganado that will be facing towards you, so instead of sneaking, it’s time to practice your parrying. Head through the next door instead to find an outdoor area of an Abandoned Factory. Look through the crumbling wall to the right to spot the room where all your gear is being held, just out of reach. ![]() The Kitchen Knife’s low durability means it’ll cost a bit more than you’d see on your Combat Knife, but it’s still fairly minimal - plus he drops another one for you. Slowly enter the next room and crouch down to get up close behind the Villager until you see the prompt to stab him in the back. If you haven’t been using your knife much or skimmed over the previous chapter guide, this next section will serve a primer for knife-only combat. There’s a box you can break for a Green Herb, before you enter a door leading to a sewer area.Ĭontinue on and upward until you find a dead body at the end of the hall with a Kitchen Knife embedded in them, and take it before heading up the stairs towards the sound of a Ganado. Since there’s nothing for you here, leave the room behind and make your way down the twisting corridors. After Luis runs off, Leon will find that all of his gear has been taken, prompting a sequence exclusive to this version of RE4. Much like the classic Resident Evil 4, this chapter will begin with Leon and Luis all tied up, though the circumstances of their escape will be quite different. ![]()
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